Gigling Racing Logs 7,000 Races and 70,000 Transactions in Week One on Abstract
Gigaverse's standalone racing game hit 300 community races in its first three hours, crossed 1,000 in 18 hours, and ended week one with $250 paid to creators — all organic, according to founder @0xDith.

Gigaverse's Gigling Racing logged more than 7,000 completed races and 70,000 on-chain transactions in its first week on Abstract, with $250 paid out to race creators — numbers @0xDith posted without advertising spend attached.
From Announcement to 1,000 Races in 18 Hours
@0xDith announced on June 4 that a new racing game would go live the following day on Abstract. The post described customizable creator fees, optional staking, and whitelist controls for race organizers — a permissioned-but-open model where anyone running a race could set their own entry-fee structure.
Gigling Racing launched June 5. Within three hours, @0xDith reported roughly 300 community-created races live on the network. By that evening, the count crossed 1,000 races in under 18 hours, a pace that prompted 0xDith to ship an ELO leaderboard and global chat in the same update.
Two days in, the game had recorded 2,100 completed races and nearly 25,000 transactions — 0xDith noted no paid promotion drove the traffic.
How the Game Works
Gigling Racing is a standalone racing mode built around NFT pets called Giglings. Each Gigling carries four primary racing stats — Start, Speed, Stamina, and Finish — which recalculate before each race, meaning statistical favoritism does not guarantee a win. Faction affiliation, gender, track-condition preferences, and hidden traits also shape outcomes.
Races seat eight Giglings per event. Organizers pay entry fees in ETH and can configure race distance and optional performance items — including what pre-launch coverage from egamers called "performance-enhancing butterflies or disruptive dung." Results settle through an on-chain Race Oracle. Of the entry fees collected, 90% flow to the race winner; the remainder covers a house fee, with a portion going back to the race creator.
Giglings have finite racing careers, which makes breeding — pairing a male and female to preserve strong lineage — a built-in population mechanic. Breeding was not live at launch; it is scheduled to follow the beta.
Week One: $250 to Creators, 70K Transactions
The one-week update from @0xDith on June 12 showed the open beta had logged over 7,000 races and 70,000 on-chain transactions. Total creator payouts reached $250. 0xDith said a community hackathon and breeding features are next on the roadmap.
Gigaverse also opened GIGATHON #1 on June 15, a developer hackathon that sought external builders to create dashboards, analytics tools, and companion apps for the Gigling Racing ecosystem specifically; submissions closed June 26.
On that pace — and with no paid promotion behind the launch — our read tracks 0xDith's racing game as Building.
What's Not Yet Public
One of the two questions a prospective racer would want answered has since been resolved. Giglings have finite racing careers, and breeding is the mechanic meant to refresh them — on June 30, Gigaverse revealed the breeding mechanic as a deflationary, duel-based system, though full mechanics and a ship date have not been posted. What remains open: races charge entry fees in ETH, with the winner taking 90% of the pot, but no fee schedule has been posted, so what it actually costs to enter or create a race is not yet public.